AMD’s proprietary upscaling technology, FidelityFX Super Resolution (FSR), appears to be launching in 7 games on 22nd of June. Another 12 more should follow shortly after, possibly supporting FSR on launch. In addition, a hefty list of game developers and publishers appeared online too, all of which apparently interested in implementing the tech as well.
The three lists came into life after @Broly_X1 published them on Twitter. The initial tweets have been deleted since, but as always, the internet is forever. Thanks, VideoCardz. As is usually the case with this particular leaker, it appeared to be information that circulated freely within AMD, perhaps certain press outlets too.
Specific replies, like @Broly_X1 doubling down on the 7 games at launch and 12 after that, are still up, it seems.
FidelityFX Super Resolution seems to launch with a somewhat lackluster line-up. Apart from some strategy games, the 7 titles aren’t exactly “bangers” when it comes to popularity. That can’t be said for the 12 titles coming up soon after, as these feature the likes of both highly anticipated games, as well as mainstay attractions of PC gaming.
When it comes down to interest for AMD’s newly unveiled technology, it appears to be quite widespread. When announcing FSR, the marketing terms around support were still vague. Now, it appears to be a list of 44 named studios and publishers — with some of the biggest names in gaming involved.
The interest in FidelityFX Super Resolution doesn’t come out of nowhere. As opposed to NVIDIA’s now popular DLSS 2.0, AMD’s alternative seems to be more “open” about the technology. Many modern GPUs of both AMD and NVIDIA can utilize the efficient upscaling, with even more devices possibly on the horizon.
AMD’s leaked Super Resolution patent already touched the possibility of it working on devices like smartphones. Since the actual announcement of FSR, a spokesperson of Microsoft already said that their team would be “looking into” implementing FidelityFX Super Resolution on Xbox Series consoles.
As FSR is built with RDNA2 graphics in mind — which also powers the new Xbox and PlayStation consoles — this shouldn’t form too big of a technological leap. To bring things full circle, the entire FidelityFX technology suite is mostly built on DirectX12, a Microsoft product.
We’ll see if the leaks hold up when AMD’s FidelityFX Super Resolution launches on the 22th of June. From there on out, it’s only a matter of time before we see more games (and perhaps systems) support FSR upscaling.
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